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 The progression of Interbellum.

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David
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Aantal berichten : 26
Interbellum Points : 65
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Registratiedatum : 2012-01-05

PostSubject: Re: The progression of Interbellum.   Thu Jan 05, 2012 2:38 pm

Updates: Friday, January 6th 2012
  • Npc clipping with size support(Safespotting as in Runescape)
  • Projectile clipping modified to work with rangeable objects
  • PvN partly redone; combatfollowing(not bugged anymore), timers(accurate) etc.
  • PvP partly redone; combatfollowing(like the following at pvn it was just weird sometimes it would walk up like it was meleeing but it was actually ranging)
  • Fight caves fully fixed, it has 32 waves and not that hard since Fire Cape vanishes on death.
  • Warrior's guild redone.
  • Redoing Dungeoneering, this will be a long term project and will be a great addition to the server with its perfection.

Minor updates:
  • Fixed many npc animations(no idea why it didn't have attack/death anims)
  • Fixed many npc drops
  • Fixed Bugs bugs bugs bugs bugs bugs glitches glitches.


In other news;

From my perspective the combat is amazing.
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anon5

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PostSubject: Re: The progression of Interbellum.   Sat Jan 07, 2012 2:37 pm

Server looks amazing it has amazing combat this is what makes it unique.
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David
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PostSubject: Re: The progression of Interbellum.   Fri Jan 13, 2012 2:04 pm

anon5 wrote:
Server looks amazing it has amazing combat this is what makes it unique.

Thank you anon Wink
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Dr Clan Leader

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PostSubject: Re: The progression of Interbellum.   Mon Jan 16, 2012 9:33 pm

2 words my bro's! FUCKING AMAZEING
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Pk



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Interbellum Points : 13
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Registratiedatum : 2012-01-27

PostSubject: Re: The progression of Interbellum.   Fri Jan 27, 2012 4:12 pm

Interesting server, I'll stay for a bit and try it out Razz
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Peter
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Aantal berichten : 32
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PostSubject: Re: The progression of Interbellum.   Mon Feb 27, 2012 5:02 am

New forums:
interbellum.net/forums
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http://interbellum.newgoo.net
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PostSubject: Re: The progression of Interbellum.   

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The progression of Interbellum.
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