HomePortalPlayDownloadVote4cashFAQSearchRegisterLog in

Share | 
 

 Update: 10-1-2012, some bug fixes & changes.

View previous topic View next topic Go down 
AuthorMessage
David
Administrator
Administrator


Aantal berichten : 26
Interbellum Points : 65
Reputation : 7
Registratiedatum : 2012-01-05

PostSubject: Update: 10-1-2012, some bug fixes & changes.   Tue Jan 10, 2012 11:39 am

Didn't have much time actually but just wanted to do some bug fixes for you guys Smile

  • Smithing, it didn't require a hammer, fixed
  • Smithing, "Make 10" would just make 5, fixed.
  • Smelting you just needed the actual ore, amount support added to remove the amount of the 2nd needed ore(coal).
  • Fishing, -5xp when you took the wrong fishing spot or when your inventory was full, fixed.

Sponsor costed a little bit more then we expected, we just need a small 6$ which will be handled anytime soon I hope.
Also so skills aren't useless I am thinking of removing a few items ingame and let it only be obtained through skilling.
Furnaces & anvils removed, varrock or falador to smelt/smith now.
Back to top Go down
 
Update: 10-1-2012, some bug fixes & changes.
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Friday Update: Week 37/2012, New flags
» Forgeworld Tau Update
» Friday Update: Week 32/2012, Some units by Pepp
» Friday Update: Week 52/2012, Retextured units
» Friday Update: Week 51/2012, Peppic update

Permissions in this forum:You cannot reply to topics in this forum
Interbellum :: Interbellum :: Updates-
Jump to: